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- 08:52, 3 December 2019 (diff | hist) (+25) Hard skills (current)
- 08:51, 3 December 2019 (diff | hist) (+406) N Hard skills (Created page with "Skills which have a game impact, and which reside in the player rather than the character. ==Example(s)== Sam manages to decode a secret love-letter sent by another character...")
- 08:45, 3 December 2019 (diff | hist) (+351) N Encounter-based Design (Created page with "Encounter-based design is an approach to writing larp events where the narrative of the game is structured as a series of encounters where characters interact with n...") (current)
- 08:39, 3 December 2019 (diff | hist) (+10) m Time-faff (→See also) (current)
- 08:36, 3 December 2019 (diff | hist) (+742) N Time-faff (Created page with "A directive given by referees to manage the physical boundaries of roleplay, which advises the next game space is not yet ready and players should improvise a delay. == Examp...")
- 08:30, 3 December 2019 (diff | hist) (+15) Time-ish (→See also) (current)
- 07:01, 30 November 2019 (diff | hist) (0) m Monster
- 06:59, 30 November 2019 (diff | hist) (+345) N Monster (Created page with "'Monsters' is a generic term often used to refer to volunteer crew performing a variety of narrative or combat roles to facilitate a larp event. Monsters are briefed and direc...")
- 07:56, 28 November 2019 (diff | hist) (+199) N Category:Mechanic (Created page with "Mechanics are elements of rule systems, usually with the aim of introducing fairness or chance into gameplay, or enabling actions that do not rely on the personal skills and a...") (current)
- 09:51, 26 November 2019 (diff | hist) (+148) N Category:Techniques (Created page with "Techniques are common practices used in larp events to facilitate play. Techniques can include, but are not restricted to, rules and game mechanics.") (current)
- 09:49, 26 November 2019 (diff | hist) (+68) N Category:Events (Created page with "Events and Systems are one-off, repeated or ongoing larp activities.") (current)
- 09:47, 26 November 2019 (diff | hist) (+112) N Category:Concepts (Created page with "Concepts are ideas which help us discuss larp design, or specific larp practices, game mechanics and techniques.") (current)
- 11:16, 24 November 2019 (diff | hist) (-57) Main Page (current)
- 11:13, 24 November 2019 (diff | hist) (+4) UK LARP awards
- 11:12, 24 November 2019 (diff | hist) (+15) UK LARP awards
- 11:10, 24 November 2019 (diff | hist) (+177) N UK LARP awards (Created page with "An event held annually in the East Midlands to celebrate achievements in the UK LARP scene over the past year. Organised over two days, the event also includes a traders market.")
- 11:08, 24 November 2019 (diff | hist) (+87) N Category:CommunityEvents (Created page with "This list summarises a range of community events in the UK organised by or for LARPers.") (current)
- 05:11, 24 November 2019 (diff | hist) (+67) m Main Page (→Starting places)
- 05:08, 24 November 2019 (diff | hist) (-1) m Camelot (category change)
- 05:07, 24 November 2019 (diff | hist) (+67) Main Page
- 05:06, 24 November 2019 (diff | hist) (+22) m Camelot (formatting changes)
- 05:03, 24 November 2019 (diff | hist) (+1,117) N Camelot (New page summarising Camelot- UK LARP conference.)
- 04:48, 24 November 2019 (diff | hist) (+349) N Non-disruptive euphemism (Created page with "The communication of out-of-game information using a word or phrase appropriate to the diegetic world in order to maintain an immersive experience. May be used for multiple pu...") (current)
- 16:25, 16 November 2019 (diff | hist) (-18) m Community Portal (current)
- 11:28, 15 November 2019 (diff | hist) (+298) N Magic circle (Created page with "The 'magic circle' is a concept derived from the book ''[https://en.wikipedia.org/wiki/Homo_Ludens Homo Ludens]'' written by dutch historian Johan Huizinga. It indicates that...") (current)
- 11:28, 15 November 2019 (diff | hist) (+1,174) N Genre (Created page with "'''Genre''' is a form or type of communication which follows a set of socially-agreed conventions, stylistic criteria, or thematic patterns which emerge over time. Most freque...") (current)
- 11:28, 15 November 2019 (diff | hist) (+976) N Diegesis (Created page with "'''Diegesis''' is a term taken from game studies, where it refers explicitly to the narrative game world; its characters, objects and actions which comprise the fiction of the...") (current)
- 11:27, 15 November 2019 (diff | hist) (+171) N Time-out (Created page with "A directive call used by game referees to decree the end of game runtime. = See also = *Time-in *Time-ish *Calls *Directives Category:Techniques") (current)
- 11:27, 15 November 2019 (diff | hist) (+634) N Time-ish (Created page with "An informal directive given by players in response to a question regarding the boundaries of roleplay, which clarifies the extent to which players are engaged in roleplay outs...")
- 11:27, 15 November 2019 (diff | hist) (+360) N Time-in (Created page with "A directive call used by game referees to decree the start of game runtime. ''Hard'' time-in is a pre-agreed commitment to an inflexible start where late arriving characters w...") (current)
- 11:27, 15 November 2019 (diff | hist) (+309) N Social Media (pre-game) (Created page with "The use of social media platforms to (i) advertise, (ii) distribute information, (iii) engage IC e.g. in order to develop character relationships with each other or the world...")
- 11:27, 15 November 2019 (diff | hist) (+125) N Social Media (in-game) (Created page with "The use of social media platforms to enable IC interaction with the world/each other during runtime. Category:Techniques") (current)
- 11:26, 15 November 2019 (diff | hist) (+264) N Set-piece (Created page with "Pre-planned detailed, scheduled and set-dressed encounter. Organised in order to deliver a specific directed or designed experience. Outcomes may or may not be influenced...")
- 11:26, 15 November 2019 (diff | hist) (+472) N Safe Word (Created page with "A safe word is a pre-agreed directive call available for use by all participants to call a halt to the game in order to address a safety concern. == Example(s) == * The use...") (current)
- 11:26, 15 November 2019 (diff | hist) (+689) N Physical Representation (Created page with "Category:Techniques Physical representation is a technique for marking out the presence and features of objects in the game. Commonly abbreviated as phys-rep, representati...") (current)
- 11:25, 15 November 2019 (diff | hist) (+233) N Misdirection (Created page with "The out-of-character intentional provision of misinformation using existing communication channels in order to manage player metagame expectations and/or preserve plot...") (current)
- 11:25, 15 November 2019 (diff | hist) (+354) N Invisible hi-vis (Created page with "The conventional use of high-visibility clothing to mark out-of-character people or items. Frequently used to identify referees or crew. ===== Note ===== Other convent...")
- 11:25, 15 November 2019 (diff | hist) (+585) N Hand-in-air (invisibility) (Created page with "The hand-in-air technique is a widely used hand signal in a variety of UK larp communities to indicate non-participation in the diegetic or game world. Most frequently, a hand...") (current)
- 11:24, 15 November 2019 (diff | hist) (+669) N Geocaches (Created page with "Geocaches provide a mechanism for character engagement with the local environment which does not require interaction with a game referee. Geocaches are often enclosures that p...") (current)
- 11:24, 15 November 2019 (diff | hist) (+564) N Gated Encounter (Created page with "An encounter which is part of the diegetic and game-world, but the access to the play space is restricted by the game organisers. Includes: * Off-site encounter The use...") (current)
- 11:23, 15 November 2019 (diff | hist) (+185) N Fakery (Created page with "The use of props or items which are not fully realistic-looking in order to highlight that they are part of the game. ==See also== Physical Representation Category:Te...")
- 11:23, 15 November 2019 (diff | hist) (+518) N Downtime (Created page with "A technique used in persistent world games where characters and referees communicate outside of runtime (after time-out) in order to have game world effects. ====...") (current)
- 11:23, 15 November 2019 (diff | hist) (+820) N Directives (Created page with "Instruction given to players which directs how to engage with the diegetic or game world. May be direct or mediated, and refer to mechanical or narrative instructions to steer...") (current)
- 11:22, 15 November 2019 (diff | hist) (+698) N Depleting resource (Created page with "A type of game mechanic which quantitatively restricts and enables capability through incorporating scarcity. This promotes self management and motivation to engage in coopera...")
- 11:22, 15 November 2019 (diff | hist) (+334) N Crew room (Created page with "A back stage space outside of the game. May be used for: *preparing non-player characters (such as monsters) prior to engaging in play *a central operations point for...") (current)
- 11:22, 15 November 2019 (diff | hist) (+353) N Character Pack (Created page with "Written information, usually given to players pre-game and designed to manage player expectations. May include information to aid preparation such as details on the event ge...") (current)
- 11:21, 15 November 2019 (diff | hist) (+198) N Battleboard (Created page with "The use of a diagrammatic location system managed by referees to manage characters statistics (e.g. health, mana). No longer in widespread use. =See also= Mechanics...")
- 11:21, 15 November 2019 (diff | hist) (+431) N Archetype characters (Created page with "A game design technique utilising pre-defined role templates from which players may choose when booking to participate in the game. Roles may define character features such as...") (current)
- 11:19, 15 November 2019 (diff | hist) (+3,705) N Community Portal (Created page with "==Community Portal== Thanks for visiting the community portal! Please note that as the Wiki does not officially 'launch' until autumn 2019, anyone signing up to contribute sho...")
- 11:18, 15 November 2019 (diff | hist) (+880) Main Page
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