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  • ...he fiction of the game world. It is contrasted against extra-diegetic or [[ludic]] elements of the game such as the control interface, information accessibl ...diegetic parts of a game are those accessible to the character, while the ludic parts of the game are those accessible to the player. This distinction allo
    976 bytes (142 words) - 12:28, 15 November 2019
  • ...es, or restrain player agency. Mechanics may provide diegetic direction or ludic constraints such as principles for resolving conflict through direct combat
    973 bytes (136 words) - 05:35, 29 December 2019