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  • 12:25, 15 November 2019 (diff | hist) (+354) N Invisible hi-vis(Created page with "The conventional use of high-visibility clothing to mark out-of-character people or items. Frequently used to identify referees or crew. ===== Note ===== Other convent...")
  • 12:25, 15 November 2019 (diff | hist) (+585) N Hand-in-air (invisibility)(Created page with "The hand-in-air technique is a widely used hand signal in a variety of UK larp communities to indicate non-participation in the diegetic or game world. Most frequently, a hand...") (current)
  • 12:24, 15 November 2019 (diff | hist) (+669) N Geocaches(Created page with "Geocaches provide a mechanism for character engagement with the local environment which does not require interaction with a game referee. Geocaches are often enclosures that p...") (current)
  • 12:24, 15 November 2019 (diff | hist) (+564) N Gated Encounter(Created page with "An encounter which is part of the diegetic and game-world, but the access to the play space is restricted by the game organisers. Includes: * Off-site encounter The use...") (current)
  • 12:23, 15 November 2019 (diff | hist) (+185) N Fakery(Created page with "The use of props or items which are not fully realistic-looking in order to highlight that they are part of the game. ==See also== Physical Representation Category:Te...")
  • 12:23, 15 November 2019 (diff | hist) (+518) N Downtime(Created page with "A technique used in persistent world games where characters and referees communicate outside of runtime (after time-out) in order to have game world effects. ====...") (current)
  • 12:23, 15 November 2019 (diff | hist) (+820) N Directives(Created page with "Instruction given to players which directs how to engage with the diegetic or game world. May be direct or mediated, and refer to mechanical or narrative instructions to steer...") (current)
  • 12:22, 15 November 2019 (diff | hist) (+698) N Depleting resource(Created page with "A type of game mechanic which quantitatively restricts and enables capability through incorporating scarcity. This promotes self management and motivation to engage in coopera...")
  • 12:22, 15 November 2019 (diff | hist) (+334) N Crew room(Created page with "A back stage space outside of the game. May be used for: *preparing non-player characters (such as monsters) prior to engaging in play *a central operations point for...") (current)
  • 12:22, 15 November 2019 (diff | hist) (+353) N Character Pack(Created page with "Written information, usually given to players pre-game and designed to manage player expectations. May include information to aid preparation such as details on the event ge...") (current)
  • 12:21, 15 November 2019 (diff | hist) (+198) N Battleboard(Created page with "The use of a diagrammatic location system managed by referees to manage characters statistics (e.g. health, mana). No longer in widespread use. =See also= Mechanics...")
  • 12:21, 15 November 2019 (diff | hist) (+431) N Archetype characters(Created page with "A game design technique utilising pre-defined role templates from which players may choose when booking to participate in the game. Roles may define character features such as...") (current)
  • 12:19, 15 November 2019 (diff | hist) (+3,705) N Community Portal(Created page with "==Community Portal== Thanks for visiting the community portal! Please note that as the Wiki does not officially 'launch' until autumn 2019, anyone signing up to contribute sho...")
  • 12:18, 15 November 2019 (diff | hist) (+880) Main Page

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