Difference between revisions of "Mechanics"

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=See Also=
 
=See Also=
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[[Category: Concepts]]
 
[[Category: Concepts]]

Latest revision as of 05:35, 29 December 2019

Mechanics are ludic rules intended to constrain game actions and simulate specific types of interaction with the game world. They may enable characters to manifest skills which may not match player’s real world capacities, or restrain player agency. Mechanics may provide diegetic direction or ludic constraints such as principles for resolving conflict through direct combat. Mechanics may intentionally be designed to reward specific achievements such that some player characters have greater advantage.

Example(s)

  • Health mechanics

such as hit-points and regulations for combat that restore or remove these

  • Combat mechanics

from paper scissors stone through to simulated violence using damage calls

  • Sanity mechanics

a regular feature of horror larps, these may feature sanity-points in a similar way to hit-points or another mechanic such as prearranged fight or flight responses

See Also

Depleting resource