https://wiki.uklarp.org/index.php?title=Downtime&feed=atom&action=historyDowntime - Revision history2024-03-28T17:15:42ZRevision history for this page on the wikiMediaWiki 1.32.0https://wiki.uklarp.org/index.php?title=Downtime&diff=10&oldid=prevAstret: Created page with "A technique used in persistent world games where characters and referees communicate outside of runtime (after time-out) in order to have game world effects. ====..."2019-11-15T19:23:26Z<p>Created page with "A technique used in persistent world games where <a href="/index.php?title=Characters&action=edit&redlink=1" class="new" title="Characters (page does not exist)">characters</a> and <a href="/index.php?title=Referee" title="Referee">referees</a> communicate outside of runtime (after <a href="/index.php?title=Time-out" title="Time-out">time-out</a>) in order to have game world effects. ====..."</p>
<p><b>New page</b></p><div>A technique used in persistent world games where [[characters]] and [[referee]]s communicate outside of runtime (after [[time-out]]) in order to have game world effects. <br />
===== Mechanical downtime =====<br />
- Communications which relate to producing game world effects based on mechanical interactions<br />
===== Narrative downtime =====<br />
- Communications which relate to producing game world effects based on narrative interactions<br />
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== See also ==<br />
*[[Narrative encounter]]<br />
*[[Mechanics]]<br />
*[[Time-out]]<br />
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[[Category:Techniques]]</div>Astret