Difference between revisions of "Depleting resource"

From UK LARP
Jump to navigation Jump to search
(Created page with "A type of game mechanic which quantitatively restricts and enables capability through incorporating scarcity. This promotes self management and motivation to engage in coopera...")
 
(See also)
 
Line 10: Line 10:
  
 
=See also=
 
=See also=
* [[Mechanic]]
+
* [[Mechanics]]
  
 
[[Category:Techniques]]
 
[[Category:Techniques]]
 
[[Category:Mechanic]]
 
[[Category:Mechanic]]

Latest revision as of 05:26, 29 December 2019

A type of game mechanic which quantitatively restricts and enables capability through incorporating scarcity. This promotes self management and motivation to engage in cooperation and competition as part of the pace of the player’s game experience.

Variations

Fungible resources

Fungible resources can be exchanged between characters, or may be transformed into other resources.

Non-fungible resources

Non-fungible resources accrue specifically to the player or character and cannot be exchanged or transformed.

Example(s)

Examples include: Health cards, sanity marbles, herb cards, hero points

See also