Difference between revisions of "Calls"
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(Created page with "Calls are vocally expressed pre-agreed set directives which can be used for mechanical, narrative or safety purposes. Most games have an agreed set of directive calls which ar...") |
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− | Calls are vocally expressed pre-agreed set directives which can be used for mechanical, narrative or safety purposes. Most games have an agreed set of directive calls which are suitable for use by players, including safety calls, and a separate set of directive calls for use by referees. Many game techniques rely on a specific set of directive calls used by referees. Directive calls available to players are generally influenced by 'abilities' from tabletop and computer games, and form the basis of various rule or game [[ | + | Calls are vocally expressed pre-agreed set directives which can be used for mechanical, narrative or safety purposes. Most games have an agreed set of directive calls which are suitable for use by players, including safety calls, and a separate set of directive calls for use by referees. Many game techniques rely on a specific set of directive calls used by referees. Directive calls available to players are generally influenced by 'abilities' from tabletop and computer games, and form the basis of various rule or game [[system]]. In many systems, players may access particular calls through being in possession of specific character abilities, weapons or props. |
− | ==Common Referee Calls== | + | ===Common Referee Calls=== |
* [[Time-in]] | * [[Time-in]] | ||
* Freeze | * Freeze | ||
* Boom | * Boom | ||
− | ==Common Safety Calls== | + | ===Common Safety Calls=== |
* Man Down | * Man Down | ||
* Time Freeze | * Time Freeze | ||
− | ==Common Player Calls== | + | ===Common Player Calls=== |
* Silver | * Silver | ||
* Strikedown | * Strikedown | ||
Line 17: | Line 17: | ||
* Paralyse | * Paralyse | ||
* Shatter | * Shatter | ||
+ | |||
+ | ==See also== | ||
+ | [[Directives]] | ||
+ | [[System]] | ||
+ | |||
[[Category: Concepts]] | [[Category: Concepts]] |
Revision as of 03:55, 18 December 2020
Calls are vocally expressed pre-agreed set directives which can be used for mechanical, narrative or safety purposes. Most games have an agreed set of directive calls which are suitable for use by players, including safety calls, and a separate set of directive calls for use by referees. Many game techniques rely on a specific set of directive calls used by referees. Directive calls available to players are generally influenced by 'abilities' from tabletop and computer games, and form the basis of various rule or game system. In many systems, players may access particular calls through being in possession of specific character abilities, weapons or props.
Common Referee Calls
- Time-in
- Freeze
- Boom
Common Safety Calls
- Man Down
- Time Freeze
Common Player Calls
- Silver
- Strikedown
- Sleep
- Transport
- Paralyse
- Shatter