Difference between revisions of "Downtime"

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(Created page with "A technique used in persistent world games where characters and referees communicate outside of runtime (after time-out) in order to have game world effects. ====...")
 
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Latest revision as of 11:23, 15 November 2019

A technique used in persistent world games where characters and referees communicate outside of runtime (after time-out) in order to have game world effects.

Mechanical downtime

- Communications which relate to producing game world effects based on mechanical interactions

Narrative downtime

- Communications which relate to producing game world effects based on narrative interactions

See also