<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://wiki.uklarp.org/index.php?action=history&amp;feed=atom&amp;title=Diegesis</id>
	<title>Diegesis - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.uklarp.org/index.php?action=history&amp;feed=atom&amp;title=Diegesis"/>
	<link rel="alternate" type="text/html" href="https://wiki.uklarp.org/index.php?title=Diegesis&amp;action=history"/>
	<updated>2026-09-13T16:11:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.0</generator>
	<entry>
		<id>https://wiki.uklarp.org/index.php?title=Diegesis&amp;diff=26&amp;oldid=prev</id>
		<title>Astret: Created page with &quot;'''Diegesis''' is a term taken from game studies, where it refers explicitly to the narrative game world; its characters, objects and actions which comprise the fiction of the...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.uklarp.org/index.php?title=Diegesis&amp;diff=26&amp;oldid=prev"/>
		<updated>2019-11-15T19:28:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Diegesis&amp;#039;&amp;#039;&amp;#039; is a term taken from game studies, where it refers explicitly to the narrative game world; its characters, objects and actions which comprise the fiction of the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Diegesis''' is a term taken from game studies, where it refers explicitly to the narrative game world; its characters, objects and actions which comprise the fiction of the game world. It is contrasted against extra-diegetic or [[ludic]] elements of the game such as the control interface, information accessible to the player about their character's health or other statistics. &amp;lt;br&amp;gt;&lt;br /&gt;
In roleplaying, the diegetic parts of a game are those accessible to the character, while the ludic parts of the game are those accessible to the player. This distinction allows for broader discussion of gameplay elements on both sides of the IC/OC divide. &amp;lt;br&amp;gt;&lt;br /&gt;
Players who prefer high immersion roleplay experiences generally concentrate on maximising diegetic elements and minimising ludic interventions, while players who prefer competitive roleplay experiences and character advancement generally concentrate on maximising fair and accessible ludic interactions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;/div&gt;</summary>
		<author><name>Astret</name></author>
		
	</entry>
</feed>