https://wiki.uklarp.org/api.php?action=feedcontributions&user=Astret&feedformat=atomUK LARP - User contributions [en-gb]2024-03-29T10:35:20ZUser contributionsMediaWiki 1.32.0https://wiki.uklarp.org/index.php?title=Referee&diff=101Referee2022-05-18T08:32:32Z<p>Astret: </p>
<hr />
<div>Referees are facilitators of the game activity, who may provide responses to player action, oversee gameplay or adjudicate combat.<br />
<br />
Referees can be integrated in the game through the use of in-character referees, or can be marked out as invisible to the game-world and characters through the use of [[Invisible hi-vis]]<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Referee&diff=100Referee2022-05-18T08:32:14Z<p>Astret: </p>
<hr />
<div>Referees are facilitators of the game activity, who may provide responses to player action, oversee gameplay or adjudicate combat.<br />
<br />
Referees can be integrated in the game through the use of in-character referees, or can be marked out as invisible to the game-world and characters through the use of [[Invisible_hi-vis]]<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Referee&diff=99Referee2022-05-18T08:31:56Z<p>Astret: </p>
<hr />
<div>Referees are facilitators of the game activity, who may provide responses to player action, oversee gameplay or adjudicate combat.<br />
<br />
Referees can be integrated in the game through the use of in-character referees, or can be marked out as invisible to the game-world and characters through the use of [[invisible high-vis]]<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Referee&diff=98Referee2022-05-18T08:31:17Z<p>Astret: </p>
<hr />
<div>Referees are facilitators of the game activity, who may provide responses to player action, oversee gameplay or adjudicate combat.<br />
<br />
Referees can be integrated in the game through the use of in-character referees, or can be marked out as invisible to the game-world and characters through the use of invisible high-vis<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Invisible_hi-vis&diff=97Invisible hi-vis2022-05-18T08:30:39Z<p>Astret: </p>
<hr />
<div>The conventional use of high-visibility clothing to mark out-of-character people or items. Frequently used to identify [[Referee]] or [[crew]].<br />
===== Note =====<br />
Other conventions exist such as the use of ‘crew blacks’ or ‘workmen’ boiler suits to mark invisibility. <br />
<br />
=See also=<br />
[[Hand-in-air (invisibility)|Hand-in-air]]<br />
[[Category:Techniques]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Social_Media_(pre-game)&diff=95Social Media (pre-game)2022-05-18T08:24:58Z<p>Astret: </p>
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<div>The use of social media platforms to (i) advertise, (ii) distribute information, (iii) engage IC e.g. in order to develop character relationships with each other or the world before runtime.<br />
May be player-driven or organiser-driven.<br />
Not always an effective or productive design techniques.<br />
<br />
[[Category:Techniques]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Weapons&diff=94Weapons2020-12-18T11:57:11Z<p>Astret: </p>
<hr />
<div>Weapons are in-game [[props]] that are specifically used for acted-out [[conflict resolution]] that mimics armed combat. Weapons are bearers of specific game mechanics in accordance with the rules or system agreed for conflict resolution, and may be accompanied by directive [[calls]] expressed by players with an in-game effect.<br />
<br />
===Disposable Weapons===<br />
Short duration games may use disposable weapons, created out of paper or cardboard, especially when the game is designed to allow but minimise armed combat.<br />
<br />
===Foam Weapons===<br />
Foam weapons are a specific type of LARP item that attempt to provide a safe way to enact combat for participants with minimal skills in hand to hand combat, stuntwork, or martial arts. Weapons are usually constructed to be lightweight and flexible so they can have minimal impact damage on participants. Materials usually include closed-cell foam such as plastazote, carbon fibre rods, latex, acrylic paint, and plastidip or isoflex coating. Some manufacturers of LARP weapons use a moulding process for the foam in order to produce multiple identically-shaped weapons, while other makers carve and glue their foam into unique shapes.<br />
<br />
====Boffer Weapons====<br />
Boffer weapons is a term primarily used in the USA, but may be used to refer to simple foam weapons with a less 'authentic' or detailed finish. These weapons may be made of uncoated foam around a carbon fibre core, or foam coated in silver or black toned duct (cloth) tape.<br />
<br />
===Projectile Weapons===<br />
Projectile weapons allow for a mimicry of armed combat at a distance, and are constructed to have minimal impact damage on participants when thrown or projected over short distances. Both noise making and non-noise making weapons may be accompanied by directive [[calls]] in the same way as ordinary foam weapons, though noise-making weapons may have a pre-agreed game effect. <br />
<br />
====Noise-making projectile weapons====<br />
A noise-making prop (e.g capgun) used as a part of conflict resolution in line with game mechanics.<br />
<br />
====Non-noise making projectile weapons====<br />
A non-noise-making prop (e.g bows, foam throwing weapons, NERFguns, capguns without caps) frequently used as a part of conflict resolution with game [[calls]] and in line with mechanics.<br />
<br />
<br />
[[Category: Techniques]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Calls&diff=93Calls2020-12-18T11:55:43Z<p>Astret: </p>
<hr />
<div>Calls are vocally expressed pre-agreed set directives which can be used for mechanical, narrative or safety purposes. Most games have an agreed set of directive calls which are suitable for use by players, including safety calls, and a separate set of directive calls for use by referees. Many game techniques rely on a specific set of directive calls used by referees. Directive calls available to players are generally influenced by 'abilities' from tabletop and computer games, and form the basis of various rule or game [[system]]. In many systems, players may access particular calls through being in possession of specific character abilities, weapons or props.<br />
<br />
===Common Referee Calls===<br />
* [[Time-in]]<br />
* Freeze<br />
* Boom<br />
<br />
===Common Safety Calls===<br />
* Man Down<br />
* Time Freeze<br />
<br />
===Common Player Calls===<br />
* Silver<br />
* Strikedown<br />
* Sleep<br />
* Transport<br />
* Paralyse<br />
* Shatter<br />
<br />
==See also==<br />
[[Directives]] <br><br />
[[System]]<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Calls&diff=92Calls2020-12-18T11:55:28Z<p>Astret: </p>
<hr />
<div>Calls are vocally expressed pre-agreed set directives which can be used for mechanical, narrative or safety purposes. Most games have an agreed set of directive calls which are suitable for use by players, including safety calls, and a separate set of directive calls for use by referees. Many game techniques rely on a specific set of directive calls used by referees. Directive calls available to players are generally influenced by 'abilities' from tabletop and computer games, and form the basis of various rule or game [[system]]. In many systems, players may access particular calls through being in possession of specific character abilities, weapons or props.<br />
<br />
===Common Referee Calls===<br />
* [[Time-in]]<br />
* Freeze<br />
* Boom<br />
<br />
===Common Safety Calls===<br />
* Man Down<br />
* Time Freeze<br />
<br />
===Common Player Calls===<br />
* Silver<br />
* Strikedown<br />
* Sleep<br />
* Transport<br />
* Paralyse<br />
* Shatter<br />
<br />
==See also==<br />
[[Directives]]<br />
[[System]]<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Calls&diff=91Calls2020-12-18T11:54:31Z<p>Astret: Created page with "Calls are vocally expressed pre-agreed set directives which can be used for mechanical, narrative or safety purposes. Most games have an agreed set of directive calls which ar..."</p>
<hr />
<div>Calls are vocally expressed pre-agreed set directives which can be used for mechanical, narrative or safety purposes. Most games have an agreed set of directive calls which are suitable for use by players, including safety calls, and a separate set of directive calls for use by referees. Many game techniques rely on a specific set of directive calls used by referees. Directive calls available to players are generally influenced by 'abilities' from tabletop and computer games, and form the basis of various rule or game [[systems]]. In many systems, players may access particular calls through being in possession of specific character abilities, weapons or props.<br />
<br />
==Common Referee Calls==<br />
* [[Time-in]]<br />
* Freeze<br />
* Boom<br />
<br />
==Common Safety Calls==<br />
* Man Down<br />
* Time Freeze<br />
<br />
==Common Player Calls==<br />
* Silver<br />
* Strikedown<br />
* Sleep<br />
* Transport<br />
* Paralyse<br />
* Shatter<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Weapons&diff=90Weapons2020-12-18T11:41:41Z<p>Astret: </p>
<hr />
<div>Weapons are in-game [[props]] that are specifically used for acted-out [[conflict resolution]] that mimics armed combat. Weapons are bearers of specific game mechanics in accordance with the rules or system agreed for conflict resolution, and may be accompanied by directive [[calls]] expressed by players with an in-game effect.<br />
<br />
===Disposable Weapons===<br />
Short duration games may use disposable weapons, created out of paper or cardboard, especially when the game is designed to allow but minimise armed combat.<br />
<br />
===Foam Weapons===<br />
Foam weapons are a specific type of LARP item that attempt to provide a safe way to enact combat for participants with minimal skills in hand to hand combat, stuntwork, or martial arts. Weapons are usually constructed to be lightweight and flexible so they can have minimal impact damage on participants. Materials usually include closed-cell foam such as plastazote, carbon fibre rods, latex, acrylic paint, and plastidip or isoflex coating. Some manufacturers of LARP weapons use a moulding process for the foam in order to produce multiple identically-shaped weapons, while other makers carve and glue their foam into unique shapes.<br />
<br />
====Boffer Weapons====<br />
Boffer weapons is a term primarily used in the USA, but may be used to refer to simple foam weapons with a less 'authentic' or detailed finish. These weapons may be made of uncoated foam around a carbon fibre core, or foam coated in silver or black toned duct (cloth) tape.<br />
<br />
===Projectile Weapons===<br />
Projectile weapons allow for a mimicry of armed combat at a distance, and are constructed to have minimal impact damage on participants when thrown or projected over short distances. Both noise making and non-noise making weapons may be accompanied by directive [[calls]] in the same way as ordinary foam weapons, though noise-making weapons may have a pre-agreed game effect. <br />
<br />
====Noise-making projectile weapons====<br />
A noise-making prop (e.g capgun) used as a part of conflict resolution in line with game mechanics.<br />
<br />
====Non-noise making projectile weapons====<br />
A non-noise-making prop (e.g bows, foam throwing weapons, NERFguns, capguns without caps) frequently used as a part of conflict resolution with game [[calls]] and in line with mechanics.</div>Astrethttps://wiki.uklarp.org/index.php?title=Weapons&diff=89Weapons2020-12-18T11:37:59Z<p>Astret: </p>
<hr />
<div>Weapons are in-game [[props]] that are specifically used for acted-out [[conflict resolution]] that mimics armed combat. Weapons are bearers of specific game mechanics in accordance with the rules or system agreed for conflict resolution, and may be accompanied by [[damage calls]].<br />
<br />
===Disposable Weapons===<br />
Short duration games may use disposable weapons, created out of paper or cardboard, especially when the game is designed to allow but minimise armed combat.<br />
<br />
===Foam Weapons===<br />
Foam weapons are a specific type of LARP item that attempt to provide a safe way to enact combat for participants with minimal skills in hand to hand combat, stuntwork, or martial arts. Weapons are usually constructed to be lightweight and flexible so they can have minimal impact damage on participants. Materials usually include closed-cell foam such as plastazote, carbon fibre rods, latex, acrylic paint, and plastidip or isoflex coating. Some manufacturers of LARP weapons use a moulding process for the foam in order to produce multiple identically-shaped weapons, while other makers carve and glue their foam into unique shapes.<br />
<br />
====Boffer Weapons====<br />
Boffer weapons is a term primarily used in the USA, but may be used to refer to simple foam weapons with a less 'authentic' or detailed finish. These weapons may be made of uncoated foam around a carbon fibre core, or foam coated in silver or black toned duct (cloth) tape.<br />
<br />
===Projectile Weapons===<br />
Projectile weapons allow for a mimicry of armed combat at a distance, and are constructed to have minimal impact damage on participants when thrown or projected over short distances. Both noise making and non-noise making weapons may be accompanied by [[damage calls]] in the same way as ordinary foam weapons, though noise-making weapons may have a pre-agreed game effect. <br />
<br />
====Noise-making projectile weapons====<br />
A noise-making prop (e.g capgun) used as a part of conflict resolution in line with game mechanics.<br />
<br />
====Non-noise making projectile weapons====<br />
A non-noise-making prop (e.g bows, foam throwing weapons, NERFguns, capguns without caps) frequently used as a part of conflict resolution with game calls and in line with mechanics.</div>Astrethttps://wiki.uklarp.org/index.php?title=Weapons&diff=88Weapons2020-12-18T11:16:54Z<p>Astret: </p>
<hr />
<div>Weapons are in-game [[props]] that are specifically used for acted-out [[conflict resolution]] that mimics armed combat.<br />
<br />
===Foam Weapons===<br />
<br />
===Projectile Weapons===<br />
<br />
====Noise-making projectile weapons====<br />
<br />
====Non-noise making projectile weapons====</div>Astrethttps://wiki.uklarp.org/index.php?title=Weapons&diff=87Weapons2020-12-18T11:15:55Z<p>Astret: Created page with "Weapons are in-game props that are specifically used for acted-out conflict resolution that mimics armed combat. ===Foam Weapons=== ===Projectile Weapons==="</p>
<hr />
<div>Weapons are in-game [[props]] that are specifically used for acted-out [[conflict resolution]] that mimics armed combat.<br />
<br />
===Foam Weapons===<br />
<br />
===Projectile Weapons===</div>Astrethttps://wiki.uklarp.org/index.php?title=Props&diff=86Props2020-12-18T11:14:15Z<p>Astret: </p>
<hr />
<div>Props are physical or digital objects used to enhance the diegetic themes of the game, to convey information about the narrative or characters, or to act as bearers of game effects. In some cases, props may act as puzzles or puzzle components for players to solve before accessing the information or effect.<br />
Some props may be suitable for use as in-game [[weapons]]<br />
<br />
==Example(s)==<br />
A series of vintage postcards and newspapers are used to convey the temporal setting of game in which time-travelling players find themselves.<br />
<br><br />
A mysteriously glowing container conceals the code for decrypting the alien shipboard computer.<br />
<br><br />
A cauldron of maggots conceals a mage's secret spellbook the players are looking for.<br />
<br><br />
An email on a hidden laptop provides evidence of a relationship between a player and a dead author.<br />
<br />
==See also==<br />
[[Fakery]]<br />
<br><br />
[[Weapons]]<br />
<br><br />
[[Set-piece]]<br />
<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Props&diff=85Props2020-12-18T11:14:01Z<p>Astret: </p>
<hr />
<div>Props are physical or digital objects used to enhance the diegetic themes of the game, to convey information about the narrative or characters, or to act as bearers of game effects. In some cases, props may act as puzzles or puzzle components for players to solve before accessing the information or effect.<br />
Some props may be suitable for use as in-game [[weapons]]<br />
<br />
==Example(s)==<br />
A series of vintage postcards and newspapers are used to convey the temporal setting of game in which time-travelling players find themselves.<br />
<br><br />
A mysteriously glowing container conceals the code for decrypting the alien shipboard computer.<br />
<br><br />
A cauldron of maggots conceals a mage's secret spellbook the players are looking for.<br />
<br><br />
An email on a hidden laptop provides evidence of a relationship between a player and a dead author.<br />
<br />
==See also==<br />
[[Fakery]]<br />
<br><br />
[[Foam Weapons]]<br />
<br><br />
[[Set-piece]]<br />
<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Fakery&diff=84Fakery2020-12-18T11:12:18Z<p>Astret: </p>
<hr />
<div>The use of [[props]] or items which are not fully realistic-looking in order to highlight that they are part of the game. <br />
<br />
==See also==<br />
[[Physical Representation]]<br />
<br />
[[Category:Techniques]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Props&diff=83Props2020-12-18T11:11:48Z<p>Astret: Created page with "Props are physical or digital objects used to enhance the diegetic themes of the game, to convey information about the narrative or characters, or to act as bearers of game ef..."</p>
<hr />
<div>Props are physical or digital objects used to enhance the diegetic themes of the game, to convey information about the narrative or characters, or to act as bearers of game effects. In some cases, props may act as puzzles or puzzle components for players to solve before accessing the information or effect.<br />
<br />
==Example(s)==<br />
A series of vintage postcards and newspapers are used to convey the temporal setting of game in which time-travelling players find themselves.<br />
<br><br />
A mysteriously glowing container conceals the code for decrypting the alien shipboard computer.<br />
<br><br />
A cauldron of maggots conceals a mage's secret spellbook the players are looking for.<br />
<br><br />
An email on a hidden laptop provides evidence of a relationship between a player and a dead author.<br />
<br />
==See also==<br />
[[Fakery]]<br />
<br><br />
[[Foam Weapons]]<br />
<br><br />
[[Set-piece]]<br />
<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Authenticool&diff=82Authenticool2020-12-17T16:42:52Z<p>Astret: Created page with "Mostly this page is here to infuriate people. Authenticool refers to a type of aesthetic judgement applied to costume, weaponry or other LARP props that acknowledges the impo..."</p>
<hr />
<div>Mostly this page is here to infuriate people.<br />
<br />
Authenticool refers to a type of aesthetic judgement applied to costume, weaponry or other LARP props that acknowledges the impossibility of being "authentic" to an imagined reality. <br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Mega-monster&diff=81Mega-monster2020-12-17T16:40:12Z<p>Astret: </p>
<hr />
<div>A particular type of costumed NPC that requires more than one crew member to operate and may form the basis of a 'creature feature' within the game. Mega-monsters may include elements of puppetry and theatrical models or require specialist expertise such as stilt-walking to operate. In some cases a mega-monster may be a single costumed [[NPC]] accompanied by a referee due to the costume's impact on their surroundings or obstructing the vision of the [[NPC]].<br />
<br />
==Examples of Mega-monsters==<br />
A number of different games make use of mega-monsters and they may be found in any genre. However, they are more common in fantasy or horror LARPs. Some notable examples may include:<br />
* Tear in reality <br />
* Balrog<br />
* War-hippo<br />
* Alien<br />
* Dragon<br />
* Hound of Tinderloss<br />
<br />
==See also==<br />
[[Monster]]<br />
<br><br />
[[Set-piece]]<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Mega-monster&diff=80Mega-monster2020-12-17T16:40:00Z<p>Astret: </p>
<hr />
<div>A particular type of costumed NPC that requires more than one crew member to operate and may form the basis of a 'creature feature' within the game. Mega-monsters may include elements of puppetry and theatrical models or require specialist expertise such as stilt-walking to operate. In some cases a mega-monster may be a single costumed [[NPC]] accompanied by a referee due to the costume's impact on their surroundings or obstructing the vision of the [[NPC]].<br />
<br />
==Examples of Mega-monsters==<br />
A number of different games make use of mega-monsters and they may be found in any genre. However, they are more common in fantasy or horror LARPs. Some notable examples may include:<br />
* Tear in reality <br />
* Balrog<br />
* War-hippo<br />
* Alien<br />
* Dragon<br />
* Hound of Tinderloss<br />
<br />
==See also==<br />
[[Monster]]<br />
[[Set-piece]]<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Referee&diff=79Referee2020-12-17T16:38:24Z<p>Astret: Created page with "Referees are facilitators of the game activity, who may provide responses to player action, oversee gameplay or adjudicate combat. Category: Concepts"</p>
<hr />
<div>Referees are facilitators of the game activity, who may provide responses to player action, oversee gameplay or adjudicate combat.<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Monster&diff=78Monster2020-12-17T16:34:53Z<p>Astret: </p>
<hr />
<div>'Monsters' is a generic term often used to refer to volunteer crew performing a variety of narrative or combat roles to facilitate a larp event. Monsters are briefed and directed regarding their narrative or game objectives by [[referee]]s or game organisers. <br />
<br />
==See also==<br />
Non-Player Character [[NPC]] <br />
<br><br />
Player Character [[PC]]<br />
<br><br />
[[Crew room]]<br />
<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=System&diff=77System2020-12-17T16:33:23Z<p>Astret: Created page with "A System is a collected publication of LARP techniques, participation rules, and diegetic setting designed to support a range of LARP game events. Category: Concepts"</p>
<hr />
<div>A System is a collected publication of LARP techniques, participation rules, and diegetic setting designed to support a range of LARP game events. <br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=NPC&diff=76NPC2020-12-17T16:29:59Z<p>Astret: Created page with "NPC is an abbreviation of the term non-player character. An NPC is usually part of the administration of the game, there to provide direction and guidance to players. They ha..."</p>
<hr />
<div>NPC is an abbreviation of the term non-player character. <br />
An NPC is usually part of the administration of the game, there to provide direction and guidance to players. They have less autonomy than player characters and generally take instruction from referees or game organisers. <br />
<br />
==Functions of NPCs==<br />
NPCs have a variety of functions, to support any aspect of the game from narrative to catering. <br />
NPCs may act as an information point providing support to the player party in order to feed in diegetic information, as a villain to oppose the players, or as a provocative agent to advance the game narrative. <br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Mega-monster&diff=75Mega-monster2020-12-17T16:24:09Z<p>Astret: add category</p>
<hr />
<div>A particular type of costumed NPC that requires more than one crew member to operate and may form the basis of a 'creature feature' within the game. Mega-monsters may include elements of puppetry and theatrical models or require specialist expertise such as stilt-walking to operate. In some cases a mega-monster may be a single costumed NPC accompanied by a referee due to the costume's impact on their surroundings or obstructing the vision of the NPC.<br />
<br />
==Examples of Mega-monsters==<br />
A number of different games make use of mega-monsters and they may be found in any genre. However, they are more common in fantasy or horror LARPs. Some notable examples may include:<br />
* Tear in reality <br />
* Balrog<br />
* War-hippo<br />
* Alien<br />
* Dragon<br />
* Hound of Tinderloss<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Mega-monster&diff=74Mega-monster2020-12-17T16:23:04Z<p>Astret: Created page with "A particular type of costumed NPC that requires more than one crew member to operate and may form the basis of a 'creature feature' within the game. Mega-monsters may include..."</p>
<hr />
<div>A particular type of costumed NPC that requires more than one crew member to operate and may form the basis of a 'creature feature' within the game. Mega-monsters may include elements of puppetry and theatrical models or require specialist expertise such as stilt-walking to operate. In some cases a mega-monster may be a single costumed NPC accompanied by a referee due to the costume's impact on their surroundings or obstructing the vision of the NPC.<br />
<br />
==Examples of Mega-monsters==<br />
A number of different games make use of mega-monsters and they may be found in any genre. However, they are more common in fantasy or horror LARPs. Some notable examples may include:<br />
* Tear in reality <br />
* Balrog<br />
* War-hippo<br />
* Alien<br />
* Dragon<br />
* Hound of Tinderloss</div>Astrethttps://wiki.uklarp.org/index.php?title=Battlefield&diff=73Battlefield2020-12-17T16:08:20Z<p>Astret: </p>
<hr />
<div>A Battlefield is an in-character (IC) area specifically used for combat-based conflict resolution and often for [[mass combat]]. The use of battlefields allows for segregating non-combatants from combatants, and allows participants to more effectively manage their choice of risk within the game. Battlefields also allow for scripting of combat and the safe positioning of particular special effects, a [[set-piece]] or costumed [[mega-monster]].<br />
<br />
[[Category:concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Battlefield&diff=72Battlefield2020-12-17T16:06:55Z<p>Astret: </p>
<hr />
<div>A Battlefield is an in-character (IC) area specifically used for combat-based conflict resolution and often for [[mass combat]]. The use of battlefields allows for segregating non-combatants from combatants, and allows participants to more effectively manage their choice of risk within the game. Battlefields also allow for scripting of combat and the safe positioning of particular special effects, a [[set-piece]] or costumed [[mega-monsters]].<br />
<br />
[[Category:concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Battlefield&diff=71Battlefield2020-12-17T16:06:40Z<p>Astret: </p>
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<div>A Battlefield is an in-character (IC) area specifically used for combat-based conflict resolution and often for [[mass combat]]. The use of battlefields allows for segregating non-combatants from combatants, and allows participants to more effectively manage their choice of risk within the game. Battlefields also allow for scripting of combat and the safe positioning of particular special effects, [[set-pieces]] or costumed [[mega-monsters]].<br />
<br />
[[Category:concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Battlefield&diff=70Battlefield2020-12-17T16:06:21Z<p>Astret: </p>
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<div>A Battlefield is an in-character (IC) area specifically used for combat-based conflict resolution and often for [[mass combat]]. The use of battlefields allows for segregating non-combatants from combatants, and allows participants to more effectively manage their choice of risk within the game. Battlefields also allow for scripting of combat and the safe positioning of particular special effects, [set-pieces] or costumed [[mega-monsters]].<br />
<br />
[[Category:concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Battlefield&diff=69Battlefield2020-12-17T16:04:59Z<p>Astret: Created page with "A Battlefield is an in-character (IC) area specifically used for combat-based conflict resolution and often for mass combat. The use of battlefields allows for segregating..."</p>
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<div>A Battlefield is an in-character (IC) area specifically used for combat-based conflict resolution and often for [[mass combat]]. The use of battlefields allows for segregating non-combatants from combatants, and allows participants to more effectively manage their choice of risk within the game. Battlefields also allow for scripting of combat and the safe positioning of particular special effects, set-pieces or costumed [[mega-monsters]].</div>Astrethttps://wiki.uklarp.org/index.php?title=Empire&diff=68Empire2020-12-17T15:58:33Z<p>Astret: Addition of information on child participation and basic game information</p>
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<div>Empire is a festival fantasy LARP system run in the UK which includes four annual centrally organised events between April and September as well as a number of approved or 'sanctioned' events run by sub-groups such as nations or independent groups within the community. Mainline events are held at Dadford Road Campsite, Buckinghamshire. Empire is owned by Profound Decisions Ltd.<br />
==Duration==<br />
Empire was launched in 2013 as the successor to Profound Decision's previous festival fantasy system Maelstrom. <br />
==Game Structure==<br />
For each day of the festival, the game runs between 10am and 1am.<br />
Empire, like many festival systems, breaks down IC participation space into distinct 'open town' and 'battlefield' in-character areas. Distinct spaces within the 'open town' area are designated to each Nation, and to specific IC organisations. Players are required to sign up to a distinct Nation group when purchasing a ticket for the game. Within nations, players are free to set up their own smaller groups or [[character unit]] to collaborate and enhance their game experience. 'Battlefield' areas are set apart for the resolution of campaign conflicts through player-versus-player (PvP) or player-versus-monster (PvM) combat.<br />
Games are refereed by costumed 'civil servants'.<br />
==Youth Participation==<br />
Empire has combat participation opportunities for children over the age of 14 who can demonstrate safe combat skills, and skill-based in-character activities for younger children. Children are encouraged to learn and participate in the game under parental supervision.<br />
==External Links==<br />
https://www.profounddecisions.co.uk/empire<br />
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[[Category:Events]]<br />
[[Category:FestLARP]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Empire&diff=67Empire2020-01-02T19:04:45Z<p>Astret: Created page with "Empire is a festival fantasy LARP system run in the UK which includes four annual centrally organised events between April and September as well as a number of approved or 'sa..."</p>
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<div>Empire is a festival fantasy LARP system run in the UK which includes four annual centrally organised events between April and September as well as a number of approved or 'sanctioned' events run by sub-groups such as nations or independent groups within the community. Mainline events are held at Dadford Road Campsite, Buckinghamshire. Empire is owned by Profound Decisions Ltd.<br />
<br />
==External Links==<br />
https://www.profounddecisions.co.uk/empire<br />
<br />
[[Category:Events]]<br />
[[Category:FestLARP]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Lorien_Trust&diff=66Lorien Trust2020-01-02T19:00:43Z<p>Astret: </p>
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<div>The Lorien Trust is a festival fantasy LARP system run in the UK which includes four annual centrally organised 'mainline' events during May and August as well as a substantial number of approved or 'sanctioned' events run by sub-groups such as factions, guilds or independent groups within the community. Mainline events are held at Locko Park in Derbyshire.<br />
The Lorien Trust is owned by Merlinroute Ltd.<br />
<br />
==External Links==<br />
https://lorientrust.com/<br />
<br />
[[Category:Events]]<br />
[[Category:FestLARP]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Lorien_Trust&diff=65Lorien Trust2020-01-02T18:58:31Z<p>Astret: Created page with "The Lorien Trust is a festival fantasy LARP system run in the UK which includes four annual centrally organised 'mainline' events during May and August as well as a substantia..."</p>
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<div>The Lorien Trust is a festival fantasy LARP system run in the UK which includes four annual centrally organised 'mainline' events during May and August as well as a substantial number of approved or 'sanctioned' events run by sub-groups such as factions, guilds or independent groups within the community. Mainline events are held at Locko Park in Derbyshire.<br />
<br />
==External Links==<br />
https://lorientrust.com/<br />
<br />
[[Category:Events]]<br />
[[Category:FestLARP]]</div>Astrethttps://wiki.uklarp.org/index.php?title=The_Smoke&diff=64The Smoke2020-01-02T18:49:26Z<p>Astret: Created page with "The Smoke is a larp festival which began in 2017 and has since been held annually in January in London. It is organised by Mo Holkar, Michael Such, Mark Durkan, Laura Wood, Ka..."</p>
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<div>The Smoke is a larp festival which began in 2017 and has since been held annually in January in London. It is organised by Mo Holkar, Michael Such, Mark Durkan, Laura Wood, Karolina Soltys, Jost L. Hansen and Jamie Harper. <br />
A wide variety of styles of larp are included, from chamber larp to freeform with a strong European larp influence. The festival includes short larps, larp workshops, talks and fringe events. <br />
<br />
==External Links==<br />
https://the-smoke.org/<br />
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[[Category:CommunityEvents]]</div>Astrethttps://wiki.uklarp.org/index.php?title=UK_LARP_awards&diff=63UK LARP awards2020-01-02T18:41:18Z<p>Astret: </p>
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<div>An event held annually as part of [[LARPCon]] in Leicestershire (the East Midlands) to celebrate achievements in the UK LARP scene over the past year. <br />
<br />
==External Links==<br />
http://www.larpcon.co.uk<br />
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[[Category:CommunityEvents]]</div>Astrethttps://wiki.uklarp.org/index.php?title=UK_LARP_awards&diff=62UK LARP awards2020-01-02T18:40:40Z<p>Astret: added category</p>
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<div>An event held annually as part of [[LARPCon]] in Leicestershire (the East Midlands) to celebrate achievements in the UK LARP scene over the past year. <br />
<br />
==External Links==<br />
http://www.larpcon.co.uk<br />
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[[Category: CommunityEvents]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Camelot&diff=61Camelot2020-01-02T18:39:47Z<p>Astret: </p>
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<div>Camelot is a conference on larp theory held in the UK. The first conference was organised by members of Avalon LARP Studio (including Simon Brind, John Shockley and Halfdan Keller Justesen). The Facebook description of the event stated; "Camelot is for people who want to talk about UK larp . It is not exclusively for people who have made larps, but is also open to those who are interested in doing it in the future. It will run for one full day - Saturday November 23rd, 2019 - at the Ibis Hotel, Birmingham New Street".<br />
<br />
==2019 Programme==<br />
* Welcome to Camelot - Simon Brind<br />
* Creating Permanent LARP Sites - Matt Pennington<br />
* Safe as Houses: Doing Horror and Torture Well - Sarah Cook<br />
* Age and LARP Panel discussion - Sarah Cook<br />
* The Architecture of a Crooked House - Ian Thomas<br />
* Are the Economics of LARP Broken - Rachel Thomas<br />
* Theorising UK LARP - Laura Mitchell<br />
* 500 NPCs: Keeping it Brief - Tom Hancocks<br />
* Locked in - Hazel Dixon<br />
* A Ghost of You - Woody J Bevan<br />
* LARP has a Fae Problem - David Norris<br />
* Transparency and Collaboration: Letting Players behind the curtain - Joanna Piancastelli<br />
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[[Category:CommunityEvents]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Mechanics&diff=60Mechanics2019-12-29T12:35:16Z<p>Astret: </p>
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<div>Mechanics are [[ludic]] rules intended to constrain game actions and simulate specific types of interaction with the game world. They may enable characters to manifest skills which may not match player’s real world capacities, or restrain player agency. Mechanics may provide diegetic direction or ludic constraints such as principles for resolving conflict through direct combat.<br />
Mechanics may intentionally be designed to reward specific achievements such that some player characters have greater advantage.<br />
<br />
==Example(s)==<br />
*Health mechanics <br />
such as [[hit-points]] and regulations for combat that restore or remove these<br />
*Combat mechanics<br />
from [[paper scissors stone]] through to simulated violence using [[damage calls]]<br />
*Sanity mechanics<br />
a regular feature of horror larps, these may feature sanity-points in a similar way to hit-points or another mechanic such as prearranged [[fight or flight]] responses <br />
<br />
=See Also=<br />
[[Depleting resource]]<br />
<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Mechanics&diff=59Mechanics2019-12-29T12:34:51Z<p>Astret: </p>
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<div>Mechanics are [[ludic]] rules intended to constrain game actions and simulate specific types of interaction with the game world. They may enable characters to manifest skills which may not match player’s real world capacities, or restrain player agency. Mechanics may provide diegetic direction or ludic constraints such as principles for resolving conflict through direct combat.<br />
Mechanics may intentionally be designed to reward specific achievements such that some player characters have greater advantage.<br />
<br />
==Example(s)==<br />
*Health mechanics <br />
such as [[hit-points]] and regulations for combat that restore or remove these<br />
*Combat mechanics<br />
from [[paper scissors stone]] through to simulated violence using [[damage calls]]<br />
*Sanity mechanics<br />
a regular feature of horror larps, these may feature sanity-points in a similar way to hit-points or another mechanic such as prearranged [[fight or flight]] responses <br />
<br />
=See Also=<br />
[[Depleting Resource]]<br />
<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Depleting_resource&diff=58Depleting resource2019-12-29T12:26:55Z<p>Astret: /* See also */</p>
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<div>A type of game mechanic which quantitatively restricts and enables capability through incorporating scarcity. This promotes self management and motivation to engage in cooperation and competition as part of the pace of the player’s game experience. <br />
===Variations===<br />
====Fungible resources====<br />
Fungible resources can be exchanged between characters, or may be transformed into other resources. <br />
====Non-fungible resources====<br />
Non-fungible resources accrue specifically to the player or character and cannot be exchanged or transformed.<br />
==Example(s)==<br />
Examples include:<br />
Health cards, sanity marbles, herb cards, hero points<br />
<br />
=See also=<br />
* [[Mechanics]]<br />
<br />
[[Category:Techniques]]<br />
[[Category:Mechanic]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Set-piece&diff=57Set-piece2019-12-03T17:16:35Z<p>Astret: </p>
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<div>Pre-planned detailed, scheduled and set-dressed [[encounter]]. Organised in order to deliver a specific directed or designed experience. Outcomes may or may not be influenced by player action. <br />
==Example(s)==<br />
...<br />
<br />
==See also==<br />
* [[Cut Scene]]<br />
* [[Blue-on-blue]]<br />
<br />
[[Category:Techniques]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Mechanics&diff=56Mechanics2019-12-03T17:06:33Z<p>Astret: </p>
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<div>Mechanics are [[ludic]] systems of rules to constrain game actions and simulate specific types of interaction with the game world. They may enable characters to manifest skills which may not match player’s real world capacities, or restrain player agency. Mechanics may provide diegetic direction or ludic constraints such as principles for resolving conflict through direct combat.<br />
Mechanics may intentionally be designed to reward specific achievements such that some player characters have greater advantage.<br />
<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Mechanics&diff=55Mechanics2019-12-03T16:53:57Z<p>Astret: Created page with "Mechanics are ludic systems of rules to constrain game actions and simulate specific types of interaction with the game world. They may enable characters to manifest skill..."</p>
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<div>Mechanics are [[ludic]] systems of rules to constrain game actions and simulate specific types of interaction with the game world. They may enable characters to manifest skills which may not match player’s real world capacities, or restrain player agency. Mechanics may provide diegetic direction or ludic constraints such as principles for resolving conflict through direct combat.<br />
Mechanics may intentionally be designed to reward specific achievements such that some player characters have greater advantage.</div>Astrethttps://wiki.uklarp.org/index.php?title=Battleboard&diff=54Battleboard2019-12-03T16:53:29Z<p>Astret: </p>
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<div>The use of a diagrammatic location system managed by [[referees]] to manage characters statistics (e.g. health, mana). No longer in widespread use.<br />
<br />
=See also=<br />
[[mechanics]]<br />
<br />
[[Category:Techniques]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Hard_skills&diff=53Hard skills2019-12-03T16:52:20Z<p>Astret: </p>
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<div>Skills which have a game impact, and which reside in the player rather than the character.<br />
<br />
==Example(s)==<br />
Sam manages to decode a secret love-letter sent by another character in a substitution cipher by using logical deduction and perseverance to 'crack the code'. Lucy is given the translated letter due to having a specified skill in translation according to the game rules. <br />
==See also==<br />
*[[mechanics]]<br />
<br />
<br />
[[Category: Concepts]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Hard_skills&diff=52Hard skills2019-12-03T16:51:54Z<p>Astret: Created page with "Skills which have a game impact, and which reside in the player rather than the character. ==Example(s)== Sam manages to decode a secret love-letter sent by another character..."</p>
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<div>Skills which have a game impact, and which reside in the player rather than the character.<br />
<br />
==Example(s)==<br />
Sam manages to decode a secret love-letter sent by another character in a substitution cipher by using logical deduction and perseverance to 'crack the code'. Lucy is given the translated letter due to having a specified skill in translation according to the game rules. <br />
==See also==<br />
*[[mechanics]]</div>Astrethttps://wiki.uklarp.org/index.php?title=Encounter-based_Design&diff=51Encounter-based Design2019-12-03T16:45:27Z<p>Astret: Created page with "Encounter-based design is an approach to writing larp events where the narrative of the game is structured as a series of encounters where characters interact with n..."</p>
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<div>Encounter-based design is an approach to writing larp events where the narrative of the game is structured as a series of [[encounters]] where [[characters]] interact with [[non-player characters]] or [[set-pieces]] to progress. The structure is commonly sequential, time-based, or location-based. <br />
<br />
==See also==<br />
*[[encounters]]<br />
<br />
[[Category:Concepts]]</div>Astret