Encounter-based Design
Revision as of 09:45, 3 December 2019 by Astret (talk | contribs) (Created page with "Encounter-based design is an approach to writing larp events where the narrative of the game is structured as a series of encounters where characters interact with n...")
Encounter-based design is an approach to writing larp events where the narrative of the game is structured as a series of encounters where characters interact with non-player characters or set-pieces to progress. The structure is commonly sequential, time-based, or location-based.